Since EA would still have the SafeDisc integration source code they know what needs to be feed to the game exe. There is a launcher, that does its magic voodoo protection stuff and then if all is ok it launches the actual game exe and tells it that the game was launched from the launcher and thus the game proceeds to start, else game instantly closes if it doesn't get that OK to start.Īll you need to do is make a new launcher exe that tells the game exe that same thing. Really really really really easy, SafeDisc protected application launching functions like this : They did actually do hex edits, they just added all the known community hex patches in TFD. Follow the links below to download the Final Alert 2 map editor. While it was originally developed by Matthias Wagner, all but the latest version were officially released by Westwood Studios. exes for ultimate collection to add their copy protection crap, how would they do it without a source? don't even think they hex-edited or decompiled it Final Alert 2 is the official map editor for Red Alert 2 and Yuri's Revenge maps. They don't have any of that either, EA lost Westwood source codes till Renegade and assets somewhere in transit when they were moving Westwood stuff to EA LA after they shut down Westwood. Command & Conquer: Red Alert 2 - Yuris Revenge - addition to the famous series in the genre of real-time strategy.